Post by LillaThrilla on Jun 23, 2011 21:27:39 GMT -5
These assume you are using TNM7SE. These are probably know to most TNM users, but over the years these are places that seemed most confusing or misused. Please let me know if I've made any errors or you feel there is something I should add.
Build
Lean: skinny wrestlers - usually high flying types or US female wrestlers.
Rey Mysterio Jr, Spike Dudley
Athletic: average sized or fit, without bulging muscles. Common among cruiserweights or athletes-turned-wrestlers (UFC fighters, football players).
Bret Hart, Shawn Michaels, Chris Benoit
Muscular: bulging muscles; bodybuilder physiques
Hulk Hogan, Scott Steiner (1998 onward)
Bulky: larger wrestlers who have neither bulging muscles nor bulging fat.
Kevin Nash, Undertaker
Obese: fat guys
Yokozuna, Rikishi, The Natural Disasters
Moves
Move 1 should be a move the wrestler can do coming off the ropes.
Example: clothesline
Edit: Per Oliver, this was true in the past (pre-TNM7?) but no longer.
Finisher Name
Don't start the Finisher Name with "The".
You can leave this blank along with the rest of the info on the Finisher screen if the wrestler has no finisher (i.e. jobbers).
Finisher - Outside The Ring
Check this only if the move makes sense "on the floor" - if it makes sense outside the ring in a non-FCA match.
Piledriver = yes, Dandina Cradle = no.
Secondary Finisher
Should not be the same move as Finisher Similiar To. This should be another move that is often used to end the match.
Example: The Rock's Finisher is the People's Elbow and his Secondary Finisher is the Rock Bottom.
This move should be included in the wrestler's Move List.
Not every wrestler has a Secondary Finisher.
Finisher - Similiar To
This is used so the wrestler's Finisher can be used a counter move. This is not necessarily the move in your database that most closely resembles the Finisher.
Example:
Goldberg's Jackhammer. His Finisher Similiar To should be a vertical suplex. This means if Goldberg's opponent attempts a vertical suplex and Goldberg counters it with his own vertical suplex he will instead counter with the Jackhammer.
This move should not be on the wrestler's Move List.
Finisher - Counters
Counter 1 should be empty ("Block") if the Finisher is blockable. If the Finisher is not blockable then there should be a counter move in Counter 1. (If Counter 2 or Counter 3 treat "Block" as "none".)
Examples:
Piledriver (blockable) should have Counter 1 = Block and Counter 2 = backdrop
Flying Splash (not blockable) should have Coutner 1 = roll away
There is no need to have the same Counter listed multiple times.
Example: Big Leg Drop should have Counter 1 = roll away and Counter 2 and 3 empty.
Finisher - Setup Move
A move that always precedes the wrestler's Finisher.
Example: Steve Austin's Stone Cold Stunner should have Setup Move = kick to the midsection.
This move should be included in the wrestler's Move List.
Not every wrestler has a Finisher Setup Move.
Attributes - Heel Tactics
If checked, in a Circuit the wrestler will default to Heel alignment. Otherwise, they will default to Face alignment.
Attributes - Foreign Object
This is a wrestler's trademark foreign object which they will usually bring to the ring and can use as a weapon against an opponent.
Examples: Jeff Jarrett's guitar, Sting's baseball bat, William Regal's brass knux, Sandman's Singapore cane.
Most wrestlers do no have one.
Attributes
Uses Chairs = may hit opponent with a chair
Sits Up = Undertaker's "zombie situp"
Hulk Up = Hogan's superman comebacks
Hardcore Wrestler = may hit opponent with foreign objects other than chairs, tables, and their signature foreign object - the ones found in your Foreign Objects Database.
Walks Out = may intentionally get counted out of a match
Begs Off = may plead for mercy with opponent to gain an advantage (ex: Ric Flair)
Springs Up = The Rock's kip up, Booker T's spinarooni
Springs Of Chairs = may jump off a chair when executing a move that has "can be done from a chair" checked.
Skins The Cat = if thrown out of the ring, the wrestler may catch the top rope and pull themselves back into the ring (ex: Shawn Michaels)
Cross-Corner Move
For situations where one wrestler whips the other from one corner into the opposite corner then follows them in with a move.
When you click Specify Move you will be asked if the move should be the wrestler's Finisher.
If the move is not the wrestler's finisher it does not need to be included in their Move List.
Examples:
Follows In = avalanche, Stinger Splash, Vader attack, Bronco Buster
Move Out Of The Corner = clothesline
Counter Move In Corner = superkick (used against an opponent using their Follows In move)
Opponent Has To Move Out Of The Way
This box is checked in addition to one of the other boxes. This is for cross-corner moves that can only be countered by getting out of the way.
Example1: avalanche would not have this checked (you could counter with a kick to the head)
Example2: clothesline would have this checked (none of the normal counters to a clothesline are very feasible in the corner)
(Thanks to Ryan/Snabbit for clarification on this.)
Working The Crowd String
This should be written as an action, but should not include the wrestler's name.
Something the wrestler does to elicit a reaction from the crowd during a match. This should not involve anything physical with the opponent.
Examples:
works the crowd
taunts the crowd
flexes his arms
does a crotch chop
gives the referee the finger
yellls "OH YEAH!"
Desperation Move
Formerly called "Special Move". This is not for moves per-se, but special attacks to suddenly turn the match in the wrestler's favor when he/she is losing. Most wrestlers do not have one.
This should be written as an action, but should not include the wrestler's name.
Example:
Great Muta's desperation move would be
spews mist in his opponent's face
Illegal = if this desperation move can cause a DQ (it usually can)
Sets Up Finisher = if the move will be followed by the wrestler executing their Finisher. Otherwise, they will usually attempt a pinfall immediately after the desperation move.
Combo
If the wrestler always follows a specific move with another specific move.
Setup Move should be in the wrestler's Move List, but Follow-Up Move does not need to be.
This can be used if a wrestler does a move into another move, such as a drop toe hold into a STF.
Setup Move = drop toe hold
Followup Move = STF
If the wrestler does the same move several times then put that move as their Setup Move and leave Followup Move empty.
Examples:
Chris Benoit's Rolling German Suplexes -> Setup Move = German suplex
Eddie Guerrero's Three Amigos -> Setup Move = Vertical Suplex
Corner Moves
2-3 moves when a wrestler has backed their opponent into a corner. They will start with Move 1 then do Move 2 then do Move 3 in sequence (if none are blocked or countered). This is not the same as a Cross-Corner Move.
None of these moves need to be in the wrestler's Move List.
These moves are usually strikes like kicks, punches, or chops. If a wrestler does the "10 punches in the corner while the crowd counts along" spot or does a repeated headsmash into the turnbuckle spot this would be where you put those moves. All three moves can be the same or different.
Styles
This applies primarily for Style-Specific Counters.
Wrestlers can have any number of Styles. They aren't required to have any, but probably any wrestler falls under at least one (most fall under 2-3).
Technician: "technical wrestlers". Submissions, takedowns, and rollups.
Bret Hart, Chris Benoit.
Brawler: basic striking offense especially punches, including hardcore wrestlers and former boxers.
Steve Austin
High Flyer: lots of aerial moves and rely on being quick and nimble.
Rey Mysterio
Powerhouse: larger wrestlers using brute force, but more slams than strikes.
Kevin Nash, The Big Show
Wrestler: amateur wrestling background, usually in college. Suplexes and go-behinds.
Steiner Brothers, Kurt Angle
Heel: illegal moves like low blows
Ric Flair
Old Style: pre-90s wrestlers or who wrestle in that style. Basic/classic moves.
Martial Artists: Background in any martial art from karate to kickboxing. Strikes, kicks, and takedowns.
Ernest Miller
Shooter: Usually a background in shootfighting such as UFC, but occasionally wrestlers who imitate the style. Takedowns and legitimately painful submissions.
Ken Shamrock, Bill Goldberg
Must Not Use Default Counters: check this if the wrestler will only use Style-Specific Counters; they will not use default/generic counter moves unless there are no Style-Specific Counters for any of their styles. This is rarely used and mostly for something like making a UFC circuit using UFC fighters.
Build
Lean: skinny wrestlers - usually high flying types or US female wrestlers.
Rey Mysterio Jr, Spike Dudley
Athletic: average sized or fit, without bulging muscles. Common among cruiserweights or athletes-turned-wrestlers (UFC fighters, football players).
Bret Hart, Shawn Michaels, Chris Benoit
Muscular: bulging muscles; bodybuilder physiques
Hulk Hogan, Scott Steiner (1998 onward)
Bulky: larger wrestlers who have neither bulging muscles nor bulging fat.
Kevin Nash, Undertaker
Obese: fat guys
Yokozuna, Rikishi, The Natural Disasters
Moves
Example: clothesline
Edit: Per Oliver, this was true in the past (pre-TNM7?) but no longer.
Finisher Name
Don't start the Finisher Name with "The".
You can leave this blank along with the rest of the info on the Finisher screen if the wrestler has no finisher (i.e. jobbers).
Finisher - Outside The Ring
Check this only if the move makes sense "on the floor" - if it makes sense outside the ring in a non-FCA match.
Piledriver = yes, Dandina Cradle = no.
Secondary Finisher
Should not be the same move as Finisher Similiar To. This should be another move that is often used to end the match.
Example: The Rock's Finisher is the People's Elbow and his Secondary Finisher is the Rock Bottom.
This move should be included in the wrestler's Move List.
Not every wrestler has a Secondary Finisher.
Finisher - Similiar To
This is used so the wrestler's Finisher can be used a counter move. This is not necessarily the move in your database that most closely resembles the Finisher.
Example:
Goldberg's Jackhammer. His Finisher Similiar To should be a vertical suplex. This means if Goldberg's opponent attempts a vertical suplex and Goldberg counters it with his own vertical suplex he will instead counter with the Jackhammer.
This move should not be on the wrestler's Move List.
Finisher - Counters
Counter 1 should be empty ("Block") if the Finisher is blockable. If the Finisher is not blockable then there should be a counter move in Counter 1. (If Counter 2 or Counter 3 treat "Block" as "none".)
Examples:
Piledriver (blockable) should have Counter 1 = Block and Counter 2 = backdrop
Flying Splash (not blockable) should have Coutner 1 = roll away
There is no need to have the same Counter listed multiple times.
Example: Big Leg Drop should have Counter 1 = roll away and Counter 2 and 3 empty.
Finisher - Setup Move
A move that always precedes the wrestler's Finisher.
Example: Steve Austin's Stone Cold Stunner should have Setup Move = kick to the midsection.
This move should be included in the wrestler's Move List.
Not every wrestler has a Finisher Setup Move.
Attributes - Heel Tactics
If checked, in a Circuit the wrestler will default to Heel alignment. Otherwise, they will default to Face alignment.
Attributes - Foreign Object
This is a wrestler's trademark foreign object which they will usually bring to the ring and can use as a weapon against an opponent.
Examples: Jeff Jarrett's guitar, Sting's baseball bat, William Regal's brass knux, Sandman's Singapore cane.
Most wrestlers do no have one.
Attributes
Uses Chairs = may hit opponent with a chair
Sits Up = Undertaker's "zombie situp"
Hulk Up = Hogan's superman comebacks
Hardcore Wrestler = may hit opponent with foreign objects other than chairs, tables, and their signature foreign object - the ones found in your Foreign Objects Database.
Walks Out = may intentionally get counted out of a match
Begs Off = may plead for mercy with opponent to gain an advantage (ex: Ric Flair)
Springs Up = The Rock's kip up, Booker T's spinarooni
Springs Of Chairs = may jump off a chair when executing a move that has "can be done from a chair" checked.
Skins The Cat = if thrown out of the ring, the wrestler may catch the top rope and pull themselves back into the ring (ex: Shawn Michaels)
Cross-Corner Move
For situations where one wrestler whips the other from one corner into the opposite corner then follows them in with a move.
When you click Specify Move you will be asked if the move should be the wrestler's Finisher.
If the move is not the wrestler's finisher it does not need to be included in their Move List.
Examples:
Follows In = avalanche, Stinger Splash, Vader attack, Bronco Buster
Move Out Of The Corner = clothesline
Counter Move In Corner = superkick (used against an opponent using their Follows In move)
Opponent Has To Move Out Of The Way
This box is checked in addition to one of the other boxes. This is for cross-corner moves that can only be countered by getting out of the way.
Example1: avalanche would not have this checked (you could counter with a kick to the head)
Example2: clothesline would have this checked (none of the normal counters to a clothesline are very feasible in the corner)
(Thanks to Ryan/Snabbit for clarification on this.)
Working The Crowd String
This should be written as an action, but should not include the wrestler's name.
Something the wrestler does to elicit a reaction from the crowd during a match. This should not involve anything physical with the opponent.
Examples:
works the crowd
taunts the crowd
flexes his arms
does a crotch chop
gives the referee the finger
yellls "OH YEAH!"
Desperation Move
Formerly called "Special Move". This is not for moves per-se, but special attacks to suddenly turn the match in the wrestler's favor when he/she is losing. Most wrestlers do not have one.
This should be written as an action, but should not include the wrestler's name.
Example:
Great Muta's desperation move would be
spews mist in his opponent's face
Illegal = if this desperation move can cause a DQ (it usually can)
Sets Up Finisher = if the move will be followed by the wrestler executing their Finisher. Otherwise, they will usually attempt a pinfall immediately after the desperation move.
Combo
If the wrestler always follows a specific move with another specific move.
Setup Move should be in the wrestler's Move List, but Follow-Up Move does not need to be.
This can be used if a wrestler does a move into another move, such as a drop toe hold into a STF.
Setup Move = drop toe hold
Followup Move = STF
If the wrestler does the same move several times then put that move as their Setup Move and leave Followup Move empty.
Examples:
Chris Benoit's Rolling German Suplexes -> Setup Move = German suplex
Eddie Guerrero's Three Amigos -> Setup Move = Vertical Suplex
Corner Moves
2-3 moves when a wrestler has backed their opponent into a corner. They will start with Move 1 then do Move 2 then do Move 3 in sequence (if none are blocked or countered). This is not the same as a Cross-Corner Move.
None of these moves need to be in the wrestler's Move List.
These moves are usually strikes like kicks, punches, or chops. If a wrestler does the "10 punches in the corner while the crowd counts along" spot or does a repeated headsmash into the turnbuckle spot this would be where you put those moves. All three moves can be the same or different.
Styles
This applies primarily for Style-Specific Counters.
Wrestlers can have any number of Styles. They aren't required to have any, but probably any wrestler falls under at least one (most fall under 2-3).
Technician: "technical wrestlers". Submissions, takedowns, and rollups.
Bret Hart, Chris Benoit.
Brawler: basic striking offense especially punches, including hardcore wrestlers and former boxers.
Steve Austin
High Flyer: lots of aerial moves and rely on being quick and nimble.
Rey Mysterio
Powerhouse: larger wrestlers using brute force, but more slams than strikes.
Kevin Nash, The Big Show
Wrestler: amateur wrestling background, usually in college. Suplexes and go-behinds.
Steiner Brothers, Kurt Angle
Heel: illegal moves like low blows
Ric Flair
Old Style: pre-90s wrestlers or who wrestle in that style. Basic/classic moves.
Martial Artists: Background in any martial art from karate to kickboxing. Strikes, kicks, and takedowns.
Ernest Miller
Shooter: Usually a background in shootfighting such as UFC, but occasionally wrestlers who imitate the style. Takedowns and legitimately painful submissions.
Ken Shamrock, Bill Goldberg
Must Not Use Default Counters: check this if the wrestler will only use Style-Specific Counters; they will not use default/generic counter moves unless there are no Style-Specific Counters for any of their styles. This is rarely used and mostly for something like making a UFC circuit using UFC fighters.