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Post by Carlzilla on Jul 12, 2013 16:32:43 GMT -5
Also, someone come up with a name. I suck at that sort of thing.
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Post by Carlzilla on Jul 12, 2013 16:41:46 GMT -5
Yeah, no need for universes for me either. Loyalty attribute could be a good thing, though, and without being a programmer at all, I think it's easy to implement? Again, without finances being a factor, I'm not really sure if there's a point to negotiating contracts though, but it could prevent the next world champion from quitting two weeks before being given the belt - which is a problem I'm sure most of us have had. I can't really see much of a point in it. If you're good to a worker, they'll be good to you. I know there's some guys that are notoriously hard to deal with, and others that are the exact opposite, but I think the wrestler structure is fixed at this point, and any changes I make to it would break things. We'll see though, I may be able to store something in another file. We'll have to see. If it's not too late to implement, and more people want it, I have a couple of wishes: - chemistry/not chemistry = sometimes two wrestlers just have tremendous chemistry, putting on matches far better than they should have. Also the other way around. Sometimes two wrestlers just don't click. This could be completely random, but is probably difficult to convey to the booker? This will be included, but it's a behind the scenes sort of thing. I'm not sure if I'm going to save it, or let it be figured every time. Everyone has an off night... - backstage problems. Also a random occurence. Two workers getting into a fight or having problems with each other. No specifics given, can be up to the booker. I don't know what effects this may have though. Maybe one or both quits if you don't fire one of them? Maybe their matches suck until one or the other go? Or maybe they just create a killing heat while fighting each other? (e.g. Hardy/Edge) I'm hoping to include some of this. - reason for no-showing - could be fun for having a reason for no-showing? I'm not sure how difficult this is, but we can probably help with a list to pull random reasons from. Some are valid, others are not. Is it also possible to get the no-shows prior to the show? That would make re-booking easier. With the way the engine reads match information right now, it's probably not possible to get that information before hand. It has to run each match one at a time, so it only processes the guys involved in the match at hand. Sorry. If I can think of a solution, I'll definitely implement it, but right now, that's not high up on my list of priorities.
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Post by rey619 on Jul 12, 2013 16:48:27 GMT -5
I got an error when I tried to save. It was in Norwegian, so I cannot copy paste it here, but I think it had to do with invalid characters.
EDIT: Solved.
You cannot use " " in name. I tried to write in a nickname.
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Post by Carlzilla on Jul 12, 2013 16:55:59 GMT -5
Yeah, shit, I forgot about that limitation.
use two of these ' next to one another.
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Post by rey619 on Jul 12, 2013 17:00:48 GMT -5
Where should I post the wrestler files? Drop me your e-mail in a message, and I'll mail them to you.
Also, I encountered a possible bug when I clicked Load instead of Save, and then tried to cancel. The program then shut down.
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Post by Carlzilla on Jul 12, 2013 17:08:37 GMT -5
Yeah, it's to prevent it from causing any harm. It closing down is intentional.
I'll fix that up at some point, but for now, just try to be careful where you click :-P
Just rar them up and use mediafire, 4shared, or one of the other file sharing services to post the files.
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Post by Carlzilla on Jul 12, 2013 17:59:37 GMT -5
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Post by Carlzilla on Jul 12, 2013 21:24:52 GMT -5
I need some "modifiers" for match types.
So far for singles I've got:
Cage Falls Count Anywhere Ladder Last Man Standing Hell in a Cell
Anything else that you'd like to see?
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Post by JoshiQ on Jul 12, 2013 22:17:44 GMT -5
No DQ's No Countouts No Time Limit Iron Man Elimination Chamber War Games Bullrope/Chain Match Handicap Lumberjack Flag Tuxedo Barbed Wire First Blood Loser Leaves Town Tables TLC Casket
Those are just some ideas. Don't need them all, but stuff that might be fun to have. Thinking that this is what you are looking for.
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Post by Carlzilla on Jul 12, 2013 23:05:53 GMT -5
No DQ's No Countouts No Time Limit Iron Man Elimination Chamber War Games Bullrope/Chain Match Handicap Lumberjack Flag Tuxedo Barbed Wire First Blood Loser Leaves Town Tables TLC Casket Those are just some ideas. Don't need them all, but stuff that might be fun to have. Thinking that this is what you are looking for. Yep.
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Post by rey619 on Jul 13, 2013 1:25:47 GMT -5
OK, here goes: www.mediafire.com/?iau00fpp4wi5dojAs for matches: - Ultimate X - Money in the Bank - Bra & Panties / Evening Gown Match - Fans Bring the Weapons match - Gauntlet Match - Monster's Ball (kidding)
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Post by snabbit888 on Jul 13, 2013 2:04:20 GMT -5
Championship Scramble Taped Fists (Object) on a Pole Match.
Also, for the Wrestler Editor, is there a specific way to put in moves? Like, do we need to put on "a," "an," or "the," or will the program do that itself when it outputs the result.
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Post by Carlzilla on Jul 13, 2013 10:41:47 GMT -5
Ryan, it'll add the article. Just enter the name.
Rey, excellent work with the ladies. I don't follow women's wrestling all that much, so they're definitely stuff I wouldn't have made on my own.
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Post by JoshiQ on Jul 13, 2013 11:13:26 GMT -5
Survivor Series. Forgot that one.
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Post by Carlzilla on Jul 13, 2013 15:25:01 GMT -5
Doing work on the very early booking engine right now. Right now, it books singles matches perfectly. Score. Here's a few screenshots: and proving that the match engine can read it:
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Post by gentlemanjeff on Jul 13, 2013 17:00:35 GMT -5
Here's how I've generated star ratings for my occasional TNM replacement efforts:
I give wrestlers a work rating on a scale of 0 to 5. Essentially, this is the star rating they would generate if they were wrestling someone of equal ability in ideal circumstances (long match, no interference, putting on a good match without sacrificing quality for angles, etc.).
I then multiply that number by 20. So, prime Bret Hart is a 100 and Big Show is a, say, 30 (*1/2 worker multiplied by 20 = 30). So we have a 100 and a 30.
I then generate a random number using the average of the two wrestler work ratings (so, 100 + 30 / 2 = 65) and, say, 15 as a standard deviation. I then take that number, divide it by 110, multiply that number times 20, and then divide that result by 4.
First formula looks like this: =NORMINV(RAND();AVERAGE(M2:M3);15) Second formula looks like this: =(ROUND((N2/110) * 20; 0)) / 4
This is OpenOffice, but you can do the same thing in Excel. What this does is averages a result a little less than the average of the two wrestlers. So a *** and a ** will put on slightly less than a 2.5 star match, on average. This is because most matches are not under ideal laboratory conditions--they have constraints of time, angle, and purposes other than putting on a great match.
So, to use my Bret Hart vs. Big Show example, who should average about ***, here are five results:
**3/4 ***3/4 **1/4 *** ***1/2
I feel like this is a believable range for a prime Bret Hart vs. Big Show match.
Here's, say, two five star workers: Shawn Michaels vs. Randy Savage:
**** ****1/2 **** ***1/2 ***3/4
Great matches, but even two 100s don't get consistent ****1/2+ plus matches. Just like in real life.
The advantage to this system is that it's really easy to give bonuses based on match type, length, etc. It also works for triple threats and tag matches and such.
Here's 2000 Triple H (****) vs. 2000 Mankind (***):
****1/4 **1/4 *** **3/4 ****1/2
A couple great matches, a couple merely good matches. Which is a fair assessment of those two.
That's my pitch.
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Post by Carlzilla on Jul 13, 2013 19:02:56 GMT -5
Since you even gave formulas, I'm going to add that to the match engine right now, and see what comes of it.
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Post by snabbit888 on Jul 13, 2013 19:53:28 GMT -5
I love that you can type in literally what you want it to be. That makes it easier. My question would be, would there be certain circumstances where that booking would change on the fly? For instance, say 2 minutes into that match, Rude breaks his arm. Will the program be able to account for the unplanned aspects of a planned finish?
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Post by Carlzilla on Jul 13, 2013 19:58:43 GMT -5
Feel the RATINGS! This method actually seems to work really well, though I need to adjust the wrestlers to be on your scale of 1-5 *20.
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Post by Carlzilla on Jul 13, 2013 19:59:51 GMT -5
I love that you can type in literally what you want it to be. That makes it easier. My question would be, would there be certain circumstances where that booking would change on the fly? For instance, say 2 minutes into that match, Rude breaks his arm. Will the program be able to account for the unplanned aspects of a planned finish? It would go into an injury subroutine at that point and the normal means of outputting the result text would be bypassed, so yes. It also opens yourself up to awesome typos, like having a wrestler "romoved" on a stretcher...or possibly the dreaded BOATON CRAB!
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Post by snabbit888 on Jul 13, 2013 20:03:14 GMT -5
Feel the RATINGS! Awesome sauce. Though all of those seem a little high right now. Some tweaking may be needed as it seems like it's going to keep ratings too stuck in a range no matter what. Also, kudos on how fast you're getting things going on this. Color me impressed.
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Post by Carlzilla on Jul 13, 2013 20:12:09 GMT -5
Yeah, they're high because my wrestlers are on my own Workrate scale.
For this method to work as intended by Jeff, I need to adjust my wrestlers.
For anyone making new wrestlers, here's the formula in a nutshell:
Think about the HIGHEST possible * rating you could see the wrestler getting, then multiply that number by 20.
Fuck it, here's a chart, find about where you think the wrestler falls on his best day then assign him a number around the one found here. Simple? Simple.
Workrate Chart:
DUD > 5 1/4 = 5 1/2 = 10 3/4 = 15 * = 20 * 1/4 = 25 * 1/2 = 30 * 3/4 = 35 ** = 40 ** 1/4 = 45 ** 1/2 = 50 ** 3/4 = 55 *** = 60 *** 1/4 = 65 *** 1/2 = 70 *** 3/4 = 75 **** = 80 **** 1/2 = 85 **** 3/4 = 90 ***** <= 95
The same can be said of charisma. With bookable interview segments, they will also be graded based on your wrestlers Charisma. Since they work pretty much like matches, figure out how good your wrestlers best interviews are, and grade on the same scale.
Also, this real early version doesn't take into account things like match modifiers, which will eventually be incorporated.
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Post by Carlzilla on Jul 13, 2013 21:11:41 GMT -5
It now adds rating modifiers based on match type and participant style. Plus I've adjusted the ratings of the people involved to fit the system better.
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Post by gentlemanjeff on Jul 13, 2013 21:39:29 GMT -5
Can we score interviews in $s?
Hulk Hogan said he would run wild on you, brother. $$$$1/2
Rick Steiner barked or something $1/4
Match ratings should ideally take into account match length. You can see Oliver's methodology in his text output files, I'll pull those up tomorrow and let you know what other factors he considers. A lot of it is in-match stuff, so we'll just have to approximate it.
As a personal preference, I'd like the result text output and formatting to mirror TNM7, but obviously there is some room for improvement.
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Post by Carlzilla on Jul 13, 2013 22:13:14 GMT -5
I'm trying to stick to TNM output standards as much as possible.
Match length and Stamina are currently being worked on as far as factoring into ratings. Wrestlers with a low stamina will not preform well in long matches and all that jazz.
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