bradu
Midcarder
Posts: 103
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Post by bradu on Jun 7, 2017 20:08:14 GMT -5
I thought I would just share my concepts ideas for the circuit I run using AWE for the booking.
I was a huge wrestling fan as a kid, I started watching at the age of 2 with my grandpa and was a fanatic all through the 80's. I started to lose interest after that, as I grew up and started to learn that wrestling is 'fake'. But as a kid, I loved to watch NWA/WCW/Georgia Wrestling or whatever was on TBS (moreso than WWF, which I also loved), and then I'd get out all my GI Joe guys and Star Wars guys and had my own little pretend wrestling federation with them. I used them more for wrestling than for playing GI Joe or Star Wars.
Also as a kid I was always interested in sports simulations, dice games, video games, etc. In my 20's the UFC came out and I was instantly hooked...it was basically what I thought I was always watching with pro wrestling as a kid, minus some of the theatrics and drama. And that sets the stage for my pretty specific, bizarre AWE circuit.
It's sort of a hybrid dice game/AWE circuit, where I use notecards and dice to track the wrestlers. The wrestlers are almost all at least based on real wrestlers, however I'm actually using the GI Joes and Star Wars characters, sort of bringing to life the federation I ran as a kid. I know it's cheesy and strange but I have fun with it! So for instance, the Rancor Keeper from Star Wars? Thats my Dusty Rhodes...he lost a hair match. The two different versions of Road Pig I call Road Pig and Road Hog, the War Pigs, my version of the Road Warriors. Quick Kick is Ricky Steamboat, Croc Master is my version of a masked Jake the Snake Roberts, but he brings a croc to the ring in a bag instead of a snake...you're getting the point.
I also view the whole concept as a hybrid between pro wrestling and MMA/UFC. I think of them as 'shoots' instead of works, though I do play up feuds, and have interference and some dramatic storylines and such though I keep the ridiculousness to a minimum.
The workings of my dice game is pretty simple. It's not a move by move simulation by any stretch, the dice just choose the winner, method, and any interesting details. The basics work like this. Each wrestler is rated 1-50, and I roll a d20 and add that to their overall rating (push rating), and the higher result wins the match. But upsets are always possible, because if you roll a natural 20 (critical hit) you add another bonus roll, and a critical miss, you subtract an additional roll.
I then check for method of finish, I've made up a few simple charts that are usually based on d20 or 3d6. Add in a little flare for things like special abilities (some wrestlers bleed more often than others, some are better in any kind of hardcore match, some are better in handicap matches, battle royales or any kind of match where size would give you a theoretical advantage.) And then certain gimmick matches and match types have certain stipulations, though I don't use a wide range of gimmick matches by any stretch, to keep things mostly feeling believable.
I also think of the matches as a sort of wrestling/MMA hybrid as I mentioned. It's more exciting than MMA where a lot of times it seems like it's either striking, or rolling around on the mat, because in my circuit there are 1 punch/kick KO's, but also piledrivers/camel clutches, etc are viable moves.
While I definitely have fun booking some storylines, I mostly use the results as a simulation and stick to them and play off that. For instance, if there's a major upset, I'll maybe give the winner a slight push, or write in a finish making it make sense. If a die roll gives me a result of interference, I'll use that as an opportunity to play up a storyline, or maybe have a feuding wrestler make the run in.
I also use a timeline closer to MMA than pro wrestling. I run 12 cards per 'year' where most wrestlers would have matches every other card or so. I'm a big fan of tracking records/rankings, so this makes each match important in the rankings. Whereas in wrestling Tully Blanchard and Dusty Rhodes might wrestle hundreds of times, in my fed 5 matches would be a pretty massive feud.
So I run the results with the dice, and then use AWE mostly for the booking and to track records/rankings and make it easy to look up match results and wrestler histories.
Just wanted to share some of my ideas and see what others are doing or this gives you any other ideas for suggestions or things you might use yourself in your circuits.
I don't know that I'll be posting my results here or anything because I find it unlikely many people would be interested in seeing my GI Joe wrestling circuit results. haha. But who knows, maybe I'm wrong? Might seem more interesting if I also listed which wrestlers I used as the basis for their GI Joe/action figure counterpart.
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Post by ruckusrick on Jun 8, 2017 13:41:25 GMT -5
Really interesting idea, kind of brings back memories of when I would use my random bootleg figures to wrestle lol. I honestly think that more circuits, even the more crazy sounding ones, could only help this place
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Post by wickedrex1 on Jun 8, 2017 17:56:46 GMT -5
This sounds like a very well thought out idea. I'm interested to see how this circuit turns out. And, I must say, I like the idea of having dice decide the winner of your matches. It might be an idea I "borrow" - or at least play around with. My question is, how does the 3d6 determine what "type" of finish the match has?
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Post by umbrafractus on Jun 18, 2017 21:11:21 GMT -5
The dice idea sounds like a nice workaround for AWE's insistence on strict pushes.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 18, 2017 23:24:09 GMT -5
Sorry wickedrex, I missed your question about the finishers the first time around. I'll show you one of the actual charts, and then explain some of the others:
HEEL FINISHER CHART (3d6) 3: special 4: countout 5: KO kick 6: KO punch 7-8: random finisher (I have a separate chart for random finishers) 9-11: wrestler's main finisher 12-14: cheating (interference, foreign object, or both) 15: DQ (IE the face gets DQed) 16: KO punch 17: KO kick 18: special
The face finisher chart is basically the same, but with DQs and cheating flipped (IE heels are more likely to cheat to win, or be DQed, faces are more likely to win by DQ)
I have 4 different charts for random finishers, depending on the overall 'style' of the wrestler being used. They are: general martial artist power tag team
Also here are a few of the special match types I will run: HANDICAP MATCH: Add all ratings for the wrestlers on one team, but they only get 1 roll among them (as opposed to each getting a separate roll) BATTLE ROYAL: Each wrestler rolls D20 and adds the result to their overall rating. The result shows the order of eliminations (IE Highest result wins the battle royal.) A roll of 1 means that wrestler is automatically eliminated first. Any ties are simultaneously eliminated, which makes it a little fun and allows for some storytelling opportunities. ELIMINATION TAG MATCHES: Pretty much the same as battle royal, each wrestler rolls and the result plus their overall rating shows the order of eliminations.
A couple special abilities I have in place: SIZE: +3 for big, power type wrestlers, +5 for giants. This is a bonus they get in certain match types like a handicap match or a battle royal where having a huge size would be advantageous. HARDCORE: similar, +3 or +5 added to that wrestler for any type of gimmick match that would be considered hardcore. I only use a few staples, my favorite being cage matches and dog collar/chain matches.
Thought I had some more but I guess those are the only special abilities I have right now. I'd be curious if anyone had other ideas for abilities that would be worthwhile.
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Post by wickedrex1 on Jun 19, 2017 16:59:06 GMT -5
No problem about the delay. And thanks for the info!
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Post by Carlzilla on Jun 19, 2017 21:34:30 GMT -5
Sorry wickedrex, I missed your question about the finishers the first time around. I'll show you one of the actual charts, and then explain some of the others: HEEL FINISHER CHART (3d6) 3: special 4: countout 5: KO kick 6: KO punch 7-8: random finisher (I have a separate chart for random finishers) 9-11: wrestler's main finisher 12-14: cheating (interference, foreign object, or both) 15: DQ (IE the face gets DQed) 16: KO punch 17: KO kick 18: special The face finisher chart is basically the same, but with DQs and cheating flipped (IE heels are more likely to cheat to win, or be DQed, faces are more likely to win by DQ) I have 4 different charts for random finishers, depending on the overall 'style' of the wrestler being used. They are: general martial artist power tag team Also here are a few of the special match types I will run: HANDICAP MATCH: Add all ratings for the wrestlers on one team, but they only get 1 roll among them (as opposed to each getting a separate roll) BATTLE ROYAL: Each wrestler rolls D20 and adds the result to their overall rating. The result shows the order of eliminations (IE Highest result wins the battle royal.) A roll of 1 means that wrestler is automatically eliminated first. Any ties are simultaneously eliminated, which makes it a little fun and allows for some storytelling opportunities. ELIMINATION TAG MATCHES: Pretty much the same as battle royal, each wrestler rolls and the result plus their overall rating shows the order of eliminations. A couple special abilities I have in place: SIZE: +3 for big, power type wrestlers, +5 for giants. This is a bonus they get in certain match types like a handicap match or a battle royal where having a huge size would be advantageous. HARDCORE: similar, +3 or +5 added to that wrestler for any type of gimmick match that would be considered hardcore. I only use a few staples, my favorite being cage matches and dog collar/chain matches. Thought I had some more but I guess those are the only special abilities I have right now. I'd be curious if anyone had other ideas for abilities that would be worthwhile. So it's similar to the old Superstar Pro Wrestling dice and card game? I made this for tabletop simulator a while back: steamcommunity.com/sharedfiles/filedetails/?id=901548270
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 19, 2017 22:24:58 GMT -5
cool, trying to check it out but not sure how to get it to download. I subscribed but nothing seems to be happening. I opened up steam but don't see anywhere for subscriptions.
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Post by Carlzilla on Jun 20, 2017 1:01:51 GMT -5
You need to own Tabletop Simulator.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 11:32:54 GMT -5
I decided to post my results here, why not? Some people might find it interesting. It will take a bit of background since my wrestlers are sort of hybrids on real wrestlers/GI Joe action figures and something from my head. Here's the entire roster as of now, not all of them currently active. There are more to come. Hopefully the chart is pretty straightforward, under NAME that's the wrestler name I use, in most cases it's the name of the action figure, but in some cases I use the wrestler name or a made up name. Next column would be the wrestler that it is loosely based off of, or if I'm already using that wrestler's name (like Col. DeBeers), I've listed the GI joe figure here. Then PUSH, which to me is more of an overall rating for how likely they are to win each match (1-50). And finally, a c denotes that they are a cruiserweight.
NAME WRESTLER (or GI JOE fig) PUSH cruiser? Red Dog Barry Horowitz 1 c Worms Invader #3 1 c Chuckles Playboy Buddy Rose 2 c Crank Case Matt Borne 3 Leapin Lanny Wild Bill v2 4 c Stalker Norman Smiley 5 c Beach Head Invader #2 6 Ambush Harley Race 6 Firefly Invader #1 7 c Heavy Duty Junkyard Dog 8 Budo Marty Jannetty 9 c Tracker Brad Armstrong 10 c Tomax Greg Gagne 11 c Crystal Ball Brooklyn Brawler 12 c Roadblock Bad News Brown 13 Xamot Verne Gagne 14 c Mutt Stan Stasiak 14 Mercer Rick Steiner 15 Copperhead Dory Funk Jr 15 c Tunnel Rat ? 16 c TJBang Mando Guerrero 16 c White Shadow (Storm Shadow v2) Keiji Muto 17 c Zandar Terry Taylor 18 c Backblast (Go Army) Billy Jack Haynes 19 Ryu Suzuki Ryu (Street Fighterv2) 19 c Ryu Funaki Ryu (Street Fighterv1) 20 Freedom (Spiritv2) Jay Youngblood 20 c Snow Shadow (Storm Shadow v3) Masked Tiger 21 c Dojo Chavo Guerrero 21 c Dice Tenyru 22 Col. DeBeers Falcon 22 Spirit Wahoo McDaniel 22 Torch Ole Anderson 23 Raptor Koko B Ware 23 c Storm Shadow Kendo Nagasaki 23 Snake Eyes Kabuki 24 c Gung Ho Hacksaw Jim Duggan 24 Frank Masters (Ken Masters v2) Frank Shamrock 24 c Dr Mindbender Baron Von Raschke 24 Taurus Jim Neidhardt 25 Ken Masters Ken Shamrock 25 Buzzer Barry Windham light 25 c Steamroller Sam Houston 25 c Thrasher Tully Blanchard 26 Destro The Spoiler 26 The Giant (4"military fig) Big John Studd 26 Quick Kick Ricky Steamboat 27 c Ripper Arn Anderson 28 Ronnie Garvin Topside 28 The Fridge Ron Bass 29 Big Boa Ken Patera 29 Zanzibar Ivan Putski 30 Croc Master Jake the Snake Roberts 31 Zartan Kevin Sullivan 33 Edmund Honda Yokozuna 34 Diet Butcher (Dhalsim) Skinny Abdullah the Butcher 34 Sgt Slaughter 35 Gnawgahyde Ox Baker 36 Balrog Mark Lewin 37 Don Frye Bazooka 38 Road Hog (Road Pig v2) Road Warrior Hawk 38 Darklon The Missing Link 39 Dusty Rhodes Rancor Keeper (Star Wars) 40 Salvo Stone Cold Steve Austin 42 Road Pig Road Warrior Animal 42 Outback Kerry Von Erich 43 Granka Lex Luger 44
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 11:37:54 GMT -5
TAG TEAM MEMBER 1 MEMBER 2 MEMBER 3 FINISHER PUSH Invaders Firefly Beach Head Worms invader senton 15 Construction Crew Heavy Duty Roadblock big thump 18 Crimson Twins Tomax Xamot twin twister 20 Van GOGH Go Army Gung Ho ear slicer 22 Hypnotists 1 Mindbender Crystal Ball the hypnotizer 24 Renegades Taurus Mercer the renegade 24 The Ninjas Storm Shadow Snow Shadow White Shadow double spinkick 25 Serpents Big Boa Copperhead snake bite 26 Tomahawks Spirit Freedom double tomahawk 27 Hypnotists 2 Zanzibar Crystal Ball the hypnotizer 28 Quick Kick Snake Eyes snake kick 30 Outcasts Thrasher Monkeywrench gutwrencher 30 Hypnotists 3 Zanzibar Mindbender hypnotizer 31 Team Pancrase Ryu Funaki Ryu Suzuki double cross armbar 32 Dreadnoks 2 Buzzer Ripper hard nokker 33 Chopkicks Quick Kick Spirit chopkick 33 The Grand Masters Ken Masters Frank Masters four leaf clover 34 David and Goliath Ron Garvin The Giant the slingshot 35 World War Z Zartan Zandar Flying Z 35 Silver Assassins Destro Croc Master 36 Dreadnoks 1 Torch Buzzer hard nokker 37 The 86ers Don Frye The Fridge Bazooka Formation 37 Gamorreans Thug Basher double squash 40 War Pigs Road Pig Road Hog doomsday device 44
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 11:44:29 GMT -5
tag team finishers is something I had some fun with. In many cases I just came up with a clever name or something that seemed fitting but don't have an actual move in mind (like the Four Leaf Clover for the Masters brothers, which I envision like Ken and Frank Shamrock..I'm just thinking it's some type of submission with both guys involved that ends up looking like a clover but don't actually have it thought out.)
In other cases, I actually have a finish in mind, like Bazooka formation for the 86ers, which combines the finishers of the two wrestlers. Fridge's finisher is a football tackle/spear, Frye's finisher is the 'bazooka punch' (since his GI Joe figure is Bazooka), a big KO punch with a windup. So their tag team finisher "bazooka formation" sees a dazed opponent in the corner of the ring, and as he stumbles out of the corner Fridge sets up in a football stance with Frye sets up behind him in the opposite corner (like a QB in shotgun formation.) Fridge charges in and tackles the guy back into the turnbuckle, and as he staggers forward Frye rushes forward like a QB in throwing motion and hits him with the bazooka punch.
The slingshot is another fun one, playing on the tag team name of David and Goliath. Garvin (the David) climbs the turnbuckle, and the Giant launches him toward an opponent in the middle of the ring, where he lands the hands of stone punch while flying through the air.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 12:09:22 GMT -5
Before I actually get to my current cards for my AWE/Dice fed, a bit of history.
My very first season was lost, but I think I actually used TNM7 for it. The first season mostly saw Sarge feuding with Mindbender and Destro, with all 3 holding the HW strap at times. I think I had 20 wrestlers initially: Sarge, Taurus, Mercer, Red Dog (Slaughter's Renegades) Destro and the Crimson Twins (Cobra) Mindbender and Crystal Ball (The Hypnotists) Beach Head and Firefly (Invaders) Roadblock and Heavy Duty (Construction Crew) Torch, Ripper, and Buzzer (Dreadnoks) Snake Eyes Storm Shadow Gung Ho Quick Kick Spirit
I thought of this as sort of a smaller territory type circuit in it's very beginning. The Dreadnoks were the best early tag team though I think one or two of the other teams held the belts before the Noks took over. Generally speaking I started with the Joes that were released earliest, with a few exceptions. Also of note, I would have liked to have a couple others like Major Bludd, Duke, and Cobra Commander in my circuit early on but I was letting my actual collection of GI Joes decide who could be in my circuit, since I didn't yet own any of those figs I didn't use them.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 12:42:30 GMT -5
Then came my followup circuit, the first time I was using AWE (still no dice.) I actually ran several 'seasons' like this, but I don't know that I'd consider a season to be an entire year or I'll be at 20 years before I know it, with all the same wrestlers. I will say that I think of my timeline somewhere in between MMA and wrestling. IE a wrestler might have 10-20 matches in a year's time, not just a couple like MMA and certainly not hundreds like wrestlers.
Since I had lost all the data for my first circuit on TNM, I called the first AWE season "season 1" even though it was sort of like a followup. Though I did run new tournaments for all titles and things like that. Here's a very basic rundown of the history of this AWE only circuit before I started using dice:
GI Joe Season 1 recap: Zartan defeats Destro in a tourney to become the first HW champ Dreadnoks (Buzzer and Torch) are the first tag champs, beating the Renegades Zartan, Ripper, and Monkeywrench complete the hat trick for the Noks, becoming the first 6 man champs. Slaughter and the Renegades feud with Zartan and the Dreadnoks, but the Noks retain all titles through season 1. Zanzibar wins the first ever battle royale to end the season
Season 2: First card of the season sees Sarge beat Zartan for the HW strap and Gamorreans beat Dreadnoks for the tag titles. next card Sarge is to defend against Zanzibar (earned title shot with Battle Royal win), who no shows and Zartan steps in to win the title right back! Raptor shockingly wins a 16 man royal rumble that started with 32 (you had to win your elimination match, order of participants decided by how fast you won.) He took out champ Zartan in the finals. Sarge regains the title over Zartan in a barbed wire match! Outcasts and Dreadnoks split and feud (this is where the team of Monkeywrench and Thrasher got their 'Outcasts' name as they had been thrown out of the Dreadnoks.) Dusty feuds with the Dreadnoks and runs the gauntlet of them, finishing with Zartan Cobra wins the first wargames (Destro, Croc, Boa, Copperhead) Road Pig beats Sarge to win the HW title at the end of the season
Season 3: Hypnotists win vacant 6 man tag titles, but lose it to Ninjas in their first defense Sarge feuds with Croc Dusty wins a trio of gimmick matches over Zartan War Pigs win tag titles from Gammoreans
Season 4: QK, Snake, Dice win 6 man tag titles over Ninjas Gam Thug beats Road Hog, then Pig, to win the title! Road Pig regains in the rematch at Hell in a Cell The famous Dusty haircut at the hands of the Dreadnoks, which surprisingly results in Dusty turning and joining them! Dusty actually won the hair match in the cage, but the Noks jumped in and locked the cage and cut his hair anyway. At the next card he turned, here's how the heel turn went down:
Zartan has Mercer in a Boston Crab, with the newly bald Dusty pacing at ringside. Mercer submits, Zartan doesn't release the hold, and Dusty enters the ring. Zartan releases the hold, and Dusty and Zartan have a staredown. As everyone is expecting Dusty to blast Zartan, he shocks the world by kicking the downed Mercer instead! He drops a couple elbows and rolls Mercer out of the ring and grabs the mic, and this is what he says: "Now din, Zartan, I got something to say! First, thanks for the new haircut cause I am lookin SO FINE, I think I just might keep it! Ya know, I whupped your ass in every type of match imaginable! I could whip your ass again, but you know what? You just keep coming back! If there's one thing I've learned it's that you ain't got no quit in you! You just keep coming back until you win! And I think it's that type of drive that could help me to win the Worlds HEAVYWEIGHT Championship! It's my time to shine, I'm gunning for that title, and I want to offer my hand as I think we can help each other...."
Gamorreans close out the season regaining tag titles from War Pigs as their feud continues to boil Fridge has quite a run, earning a title shot and losing to Pig but then winning a 16 man Grand Prix to earn another shot, but comes up short again
Season 5: First couple cards are a survivor wargames battle royale. This is how the survivor wargames will work. There are 4 Wargames type 10 man elimination tag team matchups. All of the survivors from those matches will then be pitted in a Battle Royale to see which team/members ultimately survive! So There could be anywhere from 4 to 20 people in the battle royale, as 1 to 5 could survive in each elimination matchup. Thrasher won it with help from friend, then enemy, now friend again Buzzer. I liked this concept and would do it again. For continuity sake, the final champions are: Road Pig: HW Champ Gamorreans: Tag Champs QK, Snake, and Dice: 6 man tag champs (this sort of disbanded...I think I forgot about this title and ultimately this team)
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 12:55:09 GMT -5
After season 5 I ended up taking a long break from doing anything with AWE. Then, I rebooted again, and started a new 'season 1' of Joe's Fight League 2.0. The way I think of these is that it's a new Federation, but what happened in the previous feds happened, they just don't have bearing on the titles and such of the new fed. So when I restarted with JOE2 for instance I started with crowning new champs, Dusty returned as a face again, etc.
Joes Fight League 2.0 (JOE2) Salvo wins the HW title in a 16 man tourney on the first night, beating Gnawgahyde in the finals when Slaughter interfered Dreadnoks (Buzzer and Ripper) feud with Zartan and Zandar (who go on to become World War Z) early on in the season, lots of interference in their matches. no tag matches the entire season, all singles Dusty Rhodes wins title in an 8 man tourney, Salvo was injured and couldn't face him in the finals despite being undefeated still Don Frye loses twice in his debut night, both upsets
A number of issues caused me to mostly bail on this season and start a new circuit yet again. I think I had problems with records not compiling, some weird/nonsense upsets, lots of random matches with little matchmaking led to not enough enticing storylines and feuds, etc. Too many issues. I took another break from AWE, and when I returned I came up with the new Dice/AWE hybrid.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 20, 2017 13:02:26 GMT -5
Alright, we've finally reached the current circuit I'm running which uses the dice and AWE as detailed in my initial post. Again, I'm connecting this to the previous 'season', yet it's a reboot in ways as I am crowning new champions too. But some of the feuds and such have carried over from what was starting to heat up in Joe 2.0 season 1.
Season 2, card 1
1st card is mostly a series of 8 3 ways, the 8 winners will qualify for a 1 night tournament to crown the new heavyweight champion.
A couple other matchups are just to start the hype train for World War Z (Zartan and Zandar) and the handicap matchup war between the Giant and Edmund Honda. Handicap match: Giant 28+15=43 vs Heavy Duty 7 and Crank Case 2 9+13=22 Giant wins by double bearhug tag team match: WWZ 40+6=46 vs Ninjas White Shadow and Snow Shadow 23+11=34 WWZ wins by interference from Zarana 3 ways: Quick Kick 27+3=30 vs Destro 26+19=45 vs Roadblock 13+14=27 Destro wins impressively(19) with loaded headbutt Sgt Slaughter 35+7=42 vs Xamot 14=6=20 vs Crystal Ball 12+6=18 Sarge wins by KO kick over Crystal,Cobra Clutch on Xamot Big Boa 29+1=30 vs Mindbender 24+6=30 vs Red Dog 1+4=5 Mindbender wins by interference from Zanzibar Gnawgahyde 36+11=47 vs Spirit 22+5=27 vs Beach Head 5+15=20 Gnawgahyde wins by heart punch, Beach Head bloodied Ripper 28+13=41 vs Buzzer 25+5=30 vs Freedom 20+9=29 Ripper wins KO punch on Freedom, Buzzer eliminates self Dusty Rhodes 40+15=55 vs Raptor 23+14=37 vs Tomax 11+13=24 Dusty wins by interference Don Frye 38+17=55 vs Go Army 19+12=31 vs DeBeers 20+4=24 Frye wins by Bazooka punch Salvo 42+3=45 vs Croc Master 31+6=37 vs Firefly 6+9=15 Salvo wins by the Salvo Stunner
notes: Giant and Honda should be facing off soonish, they've been calling each other out (going back to Joe 2.0 season 1), squashing everyone in handicaps, both look unbeatable.
Z needs help from Zarana to beat the Ninjas, but it's perfect, it hypes WWZ with the win, and gives Ninjas a good in to introduce Jinx. WWZ is calling for the tag titles which are currently vacant.
The 3 ways were fun but there were no big star matchup. Destro beats the odds to win, beating Quick Kick who's coming off a pseudo title win... Sarge gets a rare KO kick over Crystal Ball, then takes out Xamot, he too beat the odds in a 2 on 1... Mindbender wins perhaps setting up a couple hypnotists/serpents matchups. Boa and Mindbender take out Red Dog easily but as Boa is working him over, Mindbender focuses on Boa, and gets some help from Zanzibar on the outside...Beach Head is the only one bloodied on the night as he went out first leaving Gnawgahyde to heart punch Spirit for the win...Ripper and Buzzer use teamwork to their advantage, doubling up on Freedom and Ripper KO's him while Buzzer holds him. Then the two partners have a brief argument in the ring over what to do now, and eventually Buzzer walks off leaving Ripper the winner...Dusty is holding his own against Cobra's Raptor and Tomax who are double teaming him, but the Construction Crew come out when they see him being double teamed. Eventually they help Dusty out, taking out Tomax, leaving Dusty to beat Raptor 1 on 1. Xamot and Tomax brawl a bit with CC on the outside...Frye was a big favorite as it was, but with the heated feud between Army and Debeers he was virtually able to sit back and rest up while they beat on each other. Army pretty much dominated DeBeers, but Frye blindsided him as soon as DeBeers was eliminated, a hint of his heel turn coming...Salvo struggles a bit with Firefly and Croc but eventually takes them both out.
Final 8: Destro, Sarge, Mindbender, Gnawgahyde, Ripper, Dusty, Frye, Salvo
matches to make: Zanzibar vs Boa/Copperhead vs Crystal Ball/Serpents vs Hypnotics Crimson Twins vs Construction Crew Buzzer vs Freedom
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bradu
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Posts: 103
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Post by bradu on Jun 20, 2017 13:04:13 GMT -5
season 2, card 2: 8 man tourney to crown a HW champ
Edmund Honda 30+5+10=45 vs Mercer 15 and Red Dog 1 16+7=23 Honda wins by sleeperhold Crimson Twins 20+3=23 vs Construction Crew 18+14=32 CC wins by DQ Tomax bloodied Buzzer 25+9=34 vs Freedom 20+1=21 Buzzer wins by piledriver Don Frye 38+12=50 vs Ripper 28+3=31 Frye wins by big boot Dusty Rhodes 40+11=51 vs Destro 26+1=27 Dusty wins by DQ Salvo 42+14=56 vs Dr Mindbender 24+3=27 Salvo wins by KO punch Mindbender bloodied ****Gnawgahyde 36+17=53 vs Sgt Slaughter 35+15=40 Gnawgahyde wins by KO punch Slaughter bloodied ****semifinal 1 Dusty Rhodes 40+15=55 vs Don Frye 38+19=57 Frye wins by Bazooka punch Dusty bloodied semifinal 2 Salvo 42+19=61 vs Gnawgahyde 35+3=38 Salvo wins by interference (Sarge) ****final Don Frye 34+8=42 vs Salvo 38+20+15=73 Salvo wins by Salvo Stunner Frye bloodied
Great card! Honda wins by sleeperhold over Mercer after putting Red Dog out of action for a bit. Might need to work on handicap finishers.
Crimson Twins get DQed when Raptor interferes on their behalf, giving CC the win.
Buzzer wins easily over Freedom.
Frye beats Ripper in the most boring tournament match. Destro gets DQed giving Dusty a pass, then Salvo KO's and bloodies Mindbender, while Gnawgahyde does the same to Sarge! Hyde-Sarge was a great bout.
On to the semis, where Frye gets a mild upset over Dusty in a huge match, bloodying him with the Bazooka punch! Another amazing bout.
Salvo dominated Gnawgahyde, and doesn't need any help from Sarge who gets involved anyway, bitter after losing to Hyde.
What a main event and what a way to crown our initial HW champ! Both men weary from earlier bouts but both show tremendous endurance and toughness. Salvo gets a crit hit and absolutely takes over. Uses his finisher to take out a bloodied Frye. A dominated and embarrassed Frye has trouble accepting the loss, and they almost keep brawling afterward. This is the beginning of a heel turn for Frye.
5 bloody matches on the night, 3 memorable bouts, and a tournament featuring some incredible head to head superstar matchups.
matches to make: Slaughter vs Hyde in a cage? CC vs Raptor/Twins
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bradu
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Posts: 103
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Post by bradu on Jun 23, 2017 21:28:18 GMT -5
***Budo 9+1=10 vs Crank Case 2+20+2+3=27 Crank Case wins by KO Budo bloodied Copperhead 15+15=30 vs Crystal Ball 12+4=16 Copperhead wins by snakebite Diet Butcher 34+12=46 vs Tracker 10+15=25 Butcher wins by KO punch, Butcher bloodied Garvin 26+5=31 vs DeBeers 20+17=37 DeBeers wins by interference Headman Xamot 14+14=28 Tomax 11+10=21 Raptor 23+8=31 vs Roadblock 13+2=15 Heavy Duty 8+6=14 Stalker 6+17=23 Twins and Raptor win Raptor and Xamot survive ****Zanzibar 30+16=46 vs Big Boa 29+20+9=58 Boa wins by KO, upset 4 team tag tournament Masters Bros 34+3=37 vs Invaders 15+10=25 Masters' win by KO kick ***Ryu 32+11=43 vs Tomahawks 27+14=41 Ryu wins by figure 4 leglock ***Honda 30+14=44 vs Giant 25+11=36 Honda wins by piledriver TAG TEAM FINALS ***Masters 32+14=46 vs Ryu 28+11=39 Masters wins by the 4 leaf clover
Budo and Crank Case have that rare match where one rolls a 20 and the other a 1, different wrestlers and it could have been a momumental upset. Still an upset as the jobber Crank Case gets what will likely be the only KO of his career.
Copperhead easily beats Crystal Ball, surprisingly no funny business.
Tracker fights well and bloodies Butcher but ultimately gets KO'd in what should have been a squash. Mystery Man watching from ringside.
DeBeers gets an upset over Garvin when the mystery man (Headman) appears at ringside again and ultimately helps him out, distracting Garvin.
6 man tag is fairly boring with Raptor and Xamot surviving, Stalker being the last survivor for the crew.
Boa gets a crit upset over Zanzibar in the fight of the night, KO's him clean
Masters bros win when Ken KO's Beach Head.
Funaki gets Spirit in a figure four to win in a match where the Tomahawks had the edge at many points.
The two Giants finally collide, and Headman appears at ringside yet again, this time with DeBeers and talking to each other throughout the match. Honda ultimately wins on a piledriver, and Headman appears to recruit him afterward.
Masters use their signature finish to beat Ryu in a pretty solid final, and the Masters brothers will be a part of the 3 way tag match for the titles.
Headman gives a promo at the end with his newly formed team, as throughout the night he was scouting and has gotten DeBeers, Honda, and also Diet Butcher to join him! A new stable is formed! (The Misfits? The Whack Pack? The Oddballs?)
matches to make: Raptor vs Stalker Garvin vs DeBeers rematch DeBeers/Honda vs Garvin/Giant
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Post by wickedrex1 on Jun 25, 2017 21:23:30 GMT -5
I keep checking in on this, so I hope you keep posting. I'm interested to see what you make of things in the future.
As for the stable name, "The Whack Pack" stuck out when I saw it, so that's vote. Keep up the good work.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 26, 2017 13:13:08 GMT -5
Awesome thanks. Like I said earlier initially I thought this was something that was so specific to the vision in my head that nobody else could really enjoy it. But then I started to read through some of the circuits here with a different view, looking for ideas and just finding it interesting how people ran things even if it wasn't set in the era I most prefer or whatever. So then I thought hey, why not post my results? This forum could use a little action anyway.
The good news is I'm about a dozen cards ahead of what I've already posted, so you'll be seeing those for sure. And then, with AWE2 being worked on, I'll probably keep plugging away at it as I've really been enjoying it lately. If I have an audience of even just a couple people here, it might motivate me to keep my loose ends tied up a bit better (you'll notice I often have an idea in my head but I only allude to it once or twice and don't really expand on it...case in point would be females and managers, I have very few mentions of them but I'm still kinda envisioning them being a part of things when there's matches involving their stables.)
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 26, 2017 13:19:49 GMT -5
s2c4, tag tourney part 2
Balrog 37+3=40 vs Leapin Lanny 4+9=13 Balrog wins by cheating (brass knuckles) ***Mindbender 24+17=41 vs Mutt 14+17=31 Mindbender wins by Iron Claw Croc Master 31+10=41 vs Chuckles 2+16=18 Croc wins by Gator Roll ****Destro 26+16=42 vs Snake Eyes 24+19=43 Snake wins by KO kick Destro bloodied ***Raptor 23+19=42 vs Stalker 6+15=21 Raptor wins by KO flying eagle punch DeBeers and Honda 26+4=30 vs Garvin and Giant 25+12=37 Garvin and Giant win by aided powerbomb Tag team tourney pt2 Crimson Twins 20+13+17=50 vs Construction Crew 18+1=19 Twins win by Twin Twister Dreadnoks Buzz/Rip 33+6=39 vs Ninjas Snow/White 25+11=36 Noks win by cheating, interference from Thrasher! Finals Dreadnoks 30+13=43 vs Crimson Twins 19+19=38 Noks win by Buzzer's lariat ***cage, winner earns title shot: Gnawgahyde 39+4=43 vs Slaughter 38+19=57 Sarge wins by KO punch, both bloodied, Sarge badly!
Balrog doesn't need to cheat but didn't have an impressive debut before blasting Lanny with knucks
Mindbender and Mutt with a terrific match, Mindbender finishes with the Claw
Chuckles has a solid showing but is no match for Croc who gator rolls him unconscious, then brings out his pet croc "Snappy" but the ref helps pull Chuckles to safety.
Destro and Snake Eyes steal the show in the match of the night, very competitive with Snake bloodying and eventually KOing Destro!
Raptor gets a KO as well, flying eagle punch on Stalker. CC and Twins come out at ringside adding a bit of intrigue, but nothing really happens that affects the match much.
Garvin and the Giant win with a cool move for their team, aided powerbomb on DeBeers (obviously.) Gives a little redemption as they both lost individual matchups. Headman attempted to get involved but it backfired, when he tripped Garvin, Honda came flying out of the ropes, allowing Giant and Garvin to get the double team long enough for the powerbomb.
Twins dominate the Construction Crew big time
Dreadnoks had a hell of a time with the Ninjas, but Thrasher is back on the scene and helps out to give the Noks the win.
Noks also struggle in the finals against the Twins but eventually win out.
In the #1 contender match Sarge surprisingly dominates Gnawgahyde. Both bloodied, Sarge is really busted up but ends up winning by KO, allowing him to climb out unscathed!
matches to make Garvin vs Honda DeBeers vs Giant Sarge vs Salvo Thrasher squash
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 26, 2017 23:23:40 GMT -5
s2c5, tag tourney part 3
Zanzibar 30+14=44 vs Red Dog 1+2=3 Zanzibar wins by interference (Crystal Ball) Team Ryu 32+13=45 vs Invaders 15+7=22 Ryu wins by KO Kick Thrasher 26+16=42 vs Crank Case 3+7=10 Thrasher wins by slingshot suplex Dusty Rhodes 40+1=41 vs Worms 1+4+16=21 Dusty wins by Bionic Elbow Granka 44+14=58 vs Tracker 10+14=24 Granka squashes Tracker and then brutalizes him Diet Butcher 34+16=50 vs Freedom 20+12=32 Butcher wins by Sudanese elbow drop Serpents 26+6=32 vs Quick Kick and Budo 18+2=20 Serpents win by the snake bite tag team tourney pt 3 Van Gogh 22+8=30 vs Hypnotists 1 24+11=35 Hypnotists win by Hypnotizer WWZ 40+5=45 vs Renegades 24+11=35 WWZ wins by DQ, Zandar bloodied FINALS WWZ 37+8=45 vs Hypnotists 21+15=36 WWZ wins by using a foreign object title match: Salvo 47+14=61 vs Sarge 35+3=38 Salvo wins by bulldog
Very lackluster card overall, no standout match of the night type matches. But still, some heat generated.
Crystal Ball helps out Zanzibar against Red Dog.
Team Pancrase gets a KO win over Invaders.
Thrasher re-enters the scene with an easy win.
Dusty has a poor showing but Worms was way outmatched anyway.
Granka squashes Tracker, and then, to make a statement, sticks around and pounds and bloodies him. Headman observes, but when he approaches Granka, he gets shoved aside and ignored as Granka walks off.
Butcher beats Freedom.
Serpents don't get much of a workout against the makeshift team of Budo and Quick Kick.
Tag tourney goes as planned, Hypnotists in a close one over Van Gogh, WWZ takes a bit of a beating with Zandar bloodied but Zarana gets involved prompting Red Dog to stupidly get the Renegades DQed. In the finals, WWZ gets the win when Zarana steals CBs crystal ball, rolls it in the ring, and he gets blasted with it from Zartan.
WWZ gives a post match interview mainly calling out the Dreadnoks, Zartan talks about their friendship being over and how he will exploit their weaknesses in the 3 way elimination tag match.
Salvo makes his first successful title defense in a boring match, but Frye makes his way to ringside. After Salvo wins, Frye quickly attacks him and gets the best of him, leaving Salvo groggy in the ring
matches to make: Red Dog vs Crystal Ball future: Granka vs Headman's Whack Pack? Frye built up for title shot
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 27, 2017 12:48:13 GMT -5
Crystal Ball 12+12=24 vs Red Dog 1+16=17 Crystal Ball wins by bulldog Serpents 26+17=43 vs Van Gogh 22=2=24 Serpents win by snake bite Tomahawks 27+3=30 vs Renegades 24+10=34 Renegades win by the Renegade, Spirit bloodied Balrog 37+13=50 vs Road Block 13+3=16 Balrog wins by interference Granka 44+6=50 vs Ryu Suzuki 19+8=27 Granka wins by 1 punch KO The Giant 26+18+2=46 vs Col DeBeers 22+1=23 Giant win by KO big boot Edmund Honda 32+3=35 vs Ron Garvin 26+8=34 Honda wins by interference ***Don Frye 38+9=47 vs Snake Eyes 24+19=43 Frye wins by bazooka punch
Crowning Tag Team Champions 3 way battle: ****WWZ 40 vs Masters Bros 34 vs Dreadnoks 2 33 WWZ wins
CB beats the Dog with a bulldog in a solid opening bout for jobbers.
Serpents get an easy win over Van Gogh, and Renegades a slight upset over Tomahawks in tag team action, perhaps setting up a head to head for a title shot?
Balrog gets help to beat Road Block, Raptor interferes, guess that one's not over yet.
Granka obliterates Suzuki with a single punch, but the real action here happens after the match. He picks up Suzuki for the torture rack, which brings out Funaki. Granka then takes him out, too, and hits him with the torture rack. This guy looks scary.
Giant gets a big boot KO over DeBeers (crit miss).
Honda and Garvin have a competitite match going, when Abdullah interferes helping Honda. DeBeers hurt from the previous match so it makes sense that Abdullah is there in his absence. Abdullah and Honda taking on Garvin after the match, Giant comes out for the save.
Frye struggles mightily with Snake Eyes. He hasn't looked great since the heel turn.
Here's the big one, the mastermind plan comes to fruition. World War Z really talked up a feud with the Dreadnoks. They get their wish in a 3 way, with the Masters Bros also there looking to grab the tag titles. Perhaps a clue of what's to come, Zartan comes out with his old hood covering the mohawk. But they still play up the feud with all wrestlers in the ring, pointing, yelling at the Noks. But when the bell rings, it's a different story...WWZ and the Dreadnoks team up on the Masters brothers and deliver a serious beating! The Dreadnoks motion for Zartan to make the pin, which he does easily. Buzzer then sarcastically lays flat and plays dead and allows Zartan to pin him, and World War Z easily wins the match! Then Thrasher joins in and they all continue the beating on the Masters brothers. Dreadnoks hang around to congratulate World War Z, the new tag team champions, while the Masters brothers are both stretchered out, bloodied and beaten. The Dreadnoks are reunited, as it's clear now that was the plan for awhile.
matches to make: Renegades vs Serpents #1 contender Garvin vs Abdullah WWZ or Dreadnoks vs Masters Granka vs Ryu handicapped, or vs Funaki Frye vs Salvo Raptor vs Road Block or Raptor + Balrog vs CC
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Post by wickedrex1 on Jun 27, 2017 18:50:57 GMT -5
So, before I go back and read the new results you've posted, I have a question: Do your wrestlers' ratings ever increase or decrease? If so, what is your criteria for doing so?
I've borrowed the premise for my two circuits (using the dice), and instead of creating new push rates, I've just used their original push rates. I've had them increase/decrea by 1 for any regular match win/loss; +/- 2 points for any title victory. The idea behind it is to create new "top" people in case that some of them leave or get hurt.
I look forward to reading what you've posted.
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bradu
Midcarder
Posts: 103
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Post by bradu on Jun 27, 2017 19:21:51 GMT -5
That's a good question! Yes and No. I would 'like' to employ a system like you're talking about, but it's a lot to track and remember to change all the time.
Overall I'd say that I wish I would have done a lot more changing of pushes. 90% of my wrestlers have probably never seen a change. The most drastic change I've had by far is Zandar, who was one of my pure jobbers when I started (push of 2.) Then I had him become sort of like a 'pledge' for the Dreadnoks which resulted in a slight push up to around 10, and then he started teaming with Zartan and I gave him another pretty hard push, and now I have him in the 20's. Still fairly mediocre but certainly not a jobber and maybe even a fringe contender in the cruisers.
I like the idea of a push coming off of an upset. I know there are others I've given slight pushes to after an upset (5 points or so for Budo and Mercer come to mind.) And I also know that I've used a 'temporary' push change if there's a match I particularly think should see one winner or the other. Also, as a standard rule to keep from there being a ton of title changes, I give a +5 rating to the champion in any title defenses. This way if a guy gets an upset win to win the title, he's still got a reasonable chance to hang on to it for a bit.
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