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Post by seanh529 on Feb 14, 2020 13:38:59 GMT -5
Anyone run a royal rumble in build 10? I tried twice to run a booked Rumble and TNM has shut down on me.
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Post by mkpunk on Feb 15, 2020 2:27:53 GMT -5
Anyone run a royal rumble in build 10? I tried twice to run a booked Rumble and TNM has shut down on me. I think i ran into this too. What i notice more is that the game is rather slow for running cards and doesn't have ring intros for me in build 10 too.
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Post by seanh529 on Feb 15, 2020 17:40:30 GMT -5
So I did a little more testing and when I started a new circuit and not an imported one, it was able to run the rumble. I've notice the game really is slow when running a card. Wonder if we can find a way to speed up the delay between matches.
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Post by seanh529 on Feb 15, 2020 22:56:25 GMT -5
After spending the evening trying to get to the bottom of this, I was able to run a rumble with 20 men, but not 25 and not 30. Not sure if it's just my TNM or something is messy with the new build.
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Post by tnmlyger on Feb 16, 2020 10:17:06 GMT -5
Alright... I had a look and solving it is easy. In conjunction with the new ring intros, a bug was introduced which only got triggered on systems with over 900 installed moves (way, way, way more than people used to have) AND when running matches with more than 20 participants. The fix is easy. Please download www.tnm7.de/downloads/cardsrv.zip and extract that to TNM 7 Second Edition\tnm7se_build_10\tnm7se\tnm7se\program Tell it to replace the existing version of CARDSRV.PBC. Here's the hard part: This bug hit when setting up the match BEFORE the actual match was ready to run. That means you can't continue the card and have to restart the card (move the cursor onto the last card and hit RETURN). What I would is set your circuit to e-mail mode for the next two cards to compensate for the contract duration you lost due to this bug. When you run a card in e-mail mode, contracts durations aren't counted down. I'll repackage Build 10 later today. Thanks for bringing this up!
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