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Post by Carlzilla on Mar 24, 2014 20:24:18 GMT -5
I think the official site is finally dead. I've been trying for two days and it won't load.
I know that TNM has been figuratively dead for a while now, but could this actually be the end?
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Post by BeerGeek on Mar 24, 2014 23:30:22 GMT -5
Same here, I just get a blank page
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Post by Carlzilla on Mar 30, 2014 12:33:11 GMT -5
It's back up now. Guess my doomsaying was premature.
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Post by tnmlyger on Nov 26, 2014 18:54:14 GMT -5
It'll be up at the very least until the domain tnm7.com expires in 2017. So even if there are connectivity issues every couple of years, I'm not pulling the plug. Though eventually, TNM will just go the way of the dodo because nobody will be able to run it anymore.
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Post by seanh529 on Nov 27, 2014 14:50:05 GMT -5
That's my biggest fear. I have a netbook with windows 7 that's only used for TNM. I tried to put it on my windows 8 computer and it doesn't work unless you do some of the crazy emulator stuff which slows the game down to a complete halt.
I don't ask for any TNM updates, but man I wish we could continue this game on windows or Mac computers.
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Post by tnmlyger on Nov 28, 2014 6:53:10 GMT -5
I hear you, Sean. What I do myself (and what I recommend for others as well) is to run a software like VMWare and install an old Win XP license in it. Take that virtual machine from computer to computer. The performance degradation is less than 10 percent for a current system.
The big issue is that Microsoft decided against including a layer in their 64-bit Windows which is able to execute 16-bit code. That's understandable from their perspective because the more legacy baggage you carry, the slower and more unstable your system becomes. The flip side is that it would require a complete rewrite to create a 32-bit version, and that's where it's a Catch 22. I don't have the time and nobody else would be able to figure out the code since I freely mix inline assembler code in with the higher-level code where it's performance critical. And just to give you an idea, the match engine alone is 200,000 lines of code. The entire project sits at 950,000 lines of code and 1.3 million lines of code with the plugins included. This is not something you just port over on a weekend :-)
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Post by JoshiQ on Dec 6, 2014 15:44:04 GMT -5
I hear you, Sean. What I do myself (and what I recommend for others as well) is to run a software like VMWare and install an old Win XP license in it. Take that virtual machine from computer to computer. The performance degradation is less than 10 percent for a current system. The big issue is that Microsoft decided against including a layer in their 64-bit Windows which is able to execute 16-bit code. That's understandable from their perspective because the more legacy baggage you carry, the slower and more unstable your system becomes. The flip side is that it would require a complete rewrite to create a 32-bit version, and that's where it's a Catch 22. I don't have the time and nobody else would be able to figure out the code since I freely mix inline assembler code in with the higher-level code where it's performance critical. And just to give you an idea, the match engine alone is 200,000 lines of code. The entire project sits at 950,000 lines of code and 1.3 million lines of code with the plugins included. This is not something you just port over on a weekend :-) Pretty cool to see you on here, Oliver. Glad to know you still check out some TNM stuff when you aren't swamped with work. As for an earlier post, I doubt TNM ever totally goes away. Surely stuff like DOSBox and the like will keep it running (well, at least for another ten or so years).
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Post by JoshiQ on Dec 6, 2014 15:44:49 GMT -5
Bumping up your cycle count on DOSBox doesn't work for you, Sean?
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Post by seanh529 on Dec 6, 2014 18:03:46 GMT -5
JoshiQ, To be honest it has been a long time since I tried to transfer my game. I purchased a new mac last December and it has parallels with Windows. I remember trying Dosbox I believe and it was just incredibly slow.
Thats why I have my netbook. It's perfect. I haven't been playing much. Wife and I had a baby back in June, but with the holidays around, things at work slow down and I always come back! I tried the AWE sim and i think it has awesome potential, but I haven't committed completely to it yet. With the rewrite on the way, we will see how the future of that sim goes.
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Post by JoshiQ on Dec 7, 2014 9:24:02 GMT -5
Makes total sense.
If you ever decide to go back to DOSBox, make sure to use the CTRL-F12 function. That fixes the problem most of the time. You just keep hitting CTRL-F12 until your cycle count gets up to around 20,000 (you'll be able to tell because it's in the title of the program). Speeds up the program considerably.
Oliver, I've noticed this is a problem for a lot of people. They don't know about the cycle count. You might want to add that to your DOSBox instructions on the website.
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