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Post by Carlzilla on Jul 11, 2015 16:19:32 GMT -5
I sometimes use the lovingly crafted TNM exports to build movesets in other games, but since TNM no longer fires up on modern computers without considerable fussing, I decided it was time for a basic export viewer. You could also find other ways to use this probably, but it's pretty basic, so I don't know what else it would be good for other than just checking exports before (or without) import. I figured I'd share just in case anyone else wants an easy way of checking exports movelists and stuff without actually having to fire up TNM and import them. www.mediafire.com/?eoyxx6ll17qkbwh
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Post by BeerGeek on Jul 11, 2015 23:40:50 GMT -5
It's nice and all, but the program keeps crashing on me for single wrestler exports, it only seems to work for me with multiple wrestler exports
But it's a good program nonetheless. I think it would come in handy not only for computers that can't run TNM, but I could also come in handy for users of TNM who don't want their program cluttered with multiple instances of what is pretty much the same move (power bombs and powerbombs for example) I also have a file with over 200 wrestlers in it, and it only shows the first 4 or 5, so there is also that
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Post by Carlzilla on Jul 12, 2015 0:19:19 GMT -5
Strange, I tried it with single wrestler exports and multiple wrestler exports and had no problems.
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Post by Carlzilla on Jul 12, 2015 9:27:44 GMT -5
Should be fixed now. Try re-downloading.
The problem was that some exports don't have number values for all 4 of the stats in TNM (Push, Workrate, Charisma, Stamina)...and when the program encounters a blank it treats it as a STRING type variable instead of an INTEGER. I put a check in, and set the value to 0 if a blank was found, and the program loaded all the exports I threw at it, including the ~1300 wrestler ALLWRES export file.
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Post by BeerGeek on Jul 12, 2015 10:05:28 GMT -5
Nope, still having the same issues...It could be the fact that my system was purchased back in 2008 though. More on my end (it's fucking 32 bit VISTA)
But here is the errors that I get....
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException() at System.Collections.Generic.List`1.get_Item(Int32 index) at TNM_Export_Viewer.Form1.DisplayWrestler(Int32 index) at TNM_Export_Viewer.Form1.Button1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 (RTMGDR.030319-2300) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- TNM Export Viewer Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///L:/TNM7/TNM%20Export%20Viewer.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 10.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.232 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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Post by Carlzilla on Jul 12, 2015 10:11:37 GMT -5
Try downloading one last time, I think I figured it out. The "index" wasn't zeroing out, which led to issues when trying to load a single wrestler import after loading a bigger one. Sorry for using you as a beta tester, but someone's gotta try to break the program. :-P
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Post by BeerGeek on Jul 12, 2015 21:01:27 GMT -5
Issue resolved. BTW, I don't mind. Glad I could help
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Post by Carlzilla on Jul 13, 2015 0:07:40 GMT -5
Awesome, glad it's working.
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